![]() ![]() On Voicemeeter, you need to choose one of the physical input as the paid virtual sound cable for Spotify. After that you can disable on your Voicemeeter. I do that to check what do my viewers actually hear. Then over at your Voicemeeter under the AUX and enable your speaker or headphone to hear what does your viewers are hearing. In OBS, you just need to enable your desktop and free virtual cable audio to output and monitor and set it to VIAO AUX. Gameplay is on desktop audio which is in your OBS and Voicemeeter, YouTube livestream on the free virtual cable on your OBS only, and your Spotify on a paid virtual cable on your Voicemeeter for yourself. So let’s say you have gameplay, YouTube livestream music for viewers, and maybe Spotify music for yourself. ![]() If You are patient - the cheapest option is VoiceMeeter Banana. If You can afford GoXLR I'd probably go for that. Now You have to decide which one is the most suitable for your needs. Also don't have more information about this product - not yet using one. Sound mixer that also gives You an option to separate your audio sources. This is my reference video.įourth option - GoXLR (or GoXLR mini) by TC-Helicon. Please check YouTube vids for more information. I don't have more information because I'm not using that. You can split audio sources which can later be added in OBS. ![]() Third option is buy Wave 3 (maybe also Wave 1) mic from Elgato - their Wave software gives You similar options to VoiceMeeter but it is less painful. You'll have to adjust the volume levels in the Voicemeeter app or by dedicated volume buttons on your devices (if You have any buttons). But when You set everything up perfectly, it is a joy! One of the downsides is that You will not be able to adjust your volume settings the start way - via windows. It brought me a lot of mental suffering, no joke because Windows was messing up my default input and output sources. This is a very painstaking way to separate your audio sources in OBS. This video explains perfectly on how to do that. Second option (and very painful one) is to use VoiceMeeter Banana (free version) with VB Cable plugins. One option was to adjust the levels of each game I play to lower volumes so that voices and game sounds would be more or less at adequate levels (same with the music). The problem that I had teammates voices were low whenever I played a game on stream with friends to whom I communicated with via Discord. I've also been looking for how to separate audio sources. Once again thanks all for your contributions and thoughts! really appreciate it!
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